Sphere of Corruption – DnD necromancy spell

Sphere of Corruption necromancy spell for Dungeons and Dragons

This new Dungeons & Dragons spell for high level necromancers creates an expanding sphere of dark energy that corrupts the living and turns them into zombies.

Sphere of Corruption

8th-level Necromancy

Casting Time: 1 Action

Range/Area: Self (60 ft sphere)

Components: V, S

Duration: 3 Rounds, Concentration

You create a 20 ft. radius sphere of swirling dark energy centered on yourself. Any creature but you that starts its turn in the sphere must make a Constitution saving throw. It takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one.

At the start of your next turn, the sphere expands to a 40 ft. radius. At the start of your third turn, the sphere expands to a 60 ft. radius. The sphere disappears at the end of your third turn.

A humanoid killed by this spell rises at the start of your next turn as a Zombie or similar undead creature. Although it is not controlled by you, it is not hostile to you. Instead, it will shuffle off towards the nearest living creature outside the sphere of corruption.

Classes: Sorcerer, Warlock, Wizard

Sphere of Corruption spell card 1
Sphere of Corruption spell card 2

Thorns of the Verdant Grove

A short adventure for Dungeons & Dragons
Character Levels 5-9

Deep within the heart of the Verdant Grove, a mystical forest teeming with vibrant life, lies a hidden sanctuary of the gnome druid Geneu Tercer. Tercer recently passed away peacefully at age 465, leaving the grove unprotected for the first time in centuries.

The party must defend the grove from an evil Mage named Aarynthar who wants to corrupt the Verdant Grove with dark magic. Tercer left behind a cache of Bramble Balls and Snake Arrows to help protect his home.

Players must strategically use the Bramble Balls to deter Aarynthar’s Goblin minions and slow their advance. Aarynthar will try to unleash dark energies upon the Grove with a Sphere of Corruption spell scroll when he reaches the center of the grove.

If the party stops Aarynthar and his minions from corrupting the Verdant Grove, a local Treant appears to award each member of the party a bag of 4 Bramble Balls and a gem worth at least 300 gp. The treant also promises to guard the grove from future attacks.

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