Spike Growth is an excellent Dungeons & Dragons spell for slowing down an enemy. But what if your D&D character isn’t a spellcaster?
Bramble Balls are small crystal spheres that can be thrown or slung. Upon impact, the sphere breaks and the spike growth is released. This can slow enemies or even cause damage if they are forced to move through the thorny brambles.
Wondrous Item, rare
Another creation of the gnome artificer / druid Geneu Tercer, these crystal spheres appear to be filled with twisting, thorny vines. Bramble balls are typically found in pouches containing 1d4+1 balls.
As an action, a ball can be thrown up to 40 feet by hand or up to 120 feet with a sling. When it strikes a solid surface, the bramble ball erupts into a Spike Growth (Basic Rules, pg. 277). The ground in a 20-foot radius centered on the impact point twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. The spike growth lasts for 10 minutes after the bramble ball breaks.
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