Kobold Commando – new DnD humanoid monster

Kobold Commando new monster for Dungeons and Dragons

In Dungeons & Dragons, kobolds are known for being sneaky but not especially tough. But with special training, a kobold commando becomes a dangerous foe indeed.

Kobold Commando

Small Humanoid (Kobold), Lawful Evil

Armor Class 14 (studded leather)

Hit Points 44 (8d6 + 16)

Speed 30 ft.

10 (+0)15 (+2)10 (+0)12 (+1)14 (+2)12 (+1)

Skills Perception +6, Stealth +4 

Senses Darkvision 60 ft., Passive Perception 16

Languages Common, Draconic

Challenge 1 (200 XP)

Proficiency Bonus +2

Sneak Attack (1/Turn). The kobold commando deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll.

Pack Tactics. The kobold commando has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold commando has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Multiattack. The kobold commando makes two Shortsword or Hand Crossbow attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bomb (3/Day). As an action, the kobold commando can light a bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.

Bonus Actions

Cunning Action. On each of its turns, the kobold commando can use a bonus action to take the Dash, Disengage, or Hide action.

Kobold Commando monster card 1
Kobold Commando monster card 2
Kobold Commando monster card 3

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