This new magic item for Dungeons & Dragons is a clockwork bomb that slows time for everyone caught in its blast.
Wondrous Item, uncommon
During the multiversal Chaos Wars, the modrons of Mechanus created many powerful weapons to combat the invading hordes of demons. Time bombs are about the size of a dinner plate and are made of complex clockwork mechanisms beyond the comprehension of most mortal beings.
As an action, you can place a time bomb and set it to go off at any time between 6 seconds (1 round) and 1 hour later.
When the time bomb goes off, the bomb is destroyed and each creature in a 20-foot-radius sphere centered on that point must make a DC 15 Dexterity saving throw. A target takes 8d6 force damage on a failed save, or half as much damage on a successful one.
In addition, each creature within a 60 ft radius must succeed on a DC 15 Wisdom saving throw or be affected by the slow spell for 1 minute.
Effects of the slow spell
An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
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