This pair of magic sai are ideal for unarmored Dungeons & Dragons characters like monks. Parry attacks and disarm your opponent with these D&D magic items.
Sai of Defense
Weapon (daggers), very rare (requires attunement)
You have a +2 bonus to attack and damage rolls made with these magic weapons.
Swift Parry. While you are holding both sai, you can use your reaction to add 5 to your AC against one melee attack roll that would hit you.
Disarm. As part of the same reaction, you can roll to disarm your attacker. Make an attack roll contested by the attacker’s Strength (Athletics) check or Dexterity (Acrobatics) check. If you win the contest, your attack causes no damage but the attacker drops the item they used to attack.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with the sai.
A Sai is not a Dagger
Dungeons & Dragons 5th edition categorizes most weapons by size and how much damage they can deal. The sai is a traditional Asian weapon that does not have sharpened blades like a dagger.
Instead, sai have a metal spike and two side prongs. The spike is used for stabbing, while the prongs can catch an enemy’s blade and even disarm them. Sai are typically used in pairs, with one in each hand.
Despite the differences, D&D 5e treats sai like daggers, making them simple melee weapons that deal 1d4 damage of Finesse, Light, and Thrown (range 20/60).
Subscribe to get weekly free homebrew content for Dungeons and Dragons 5th edition and One D&D delivered to your inbox.