This new magic item for Dungeons and Dragons is a set of horse reins that can be used as a whip or to summon a nightmare steed.
Reins of Terror
Weapon (whip), rare
Damage: 1d6+1 slashing
Weight: 3 lbs.
Properties: Finesse, Reach
These dark leather horse reins can be wielded as a whip. You gain a +1 bonus to attack and damage rolls made with this magic whip.
Agonizing Lash. On a hit, you may use your bonus action to cause agonizing pain. The target must make a DC 12 Constitution saving throw. On a failed save, the creature takes 2d6 psychic damage and is frightened of you for 1 minute. On a successful save, the creature takes half as much damage and isn’t frightened. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success. This feature can be used once per day and recharges at midnight.
Dark Steed. You use your bonus action to summon a Nightmare, which serves as your steed for up to 12 hours. The nightmare fights only to defend itself. Once it has been used, it can’t be summoned again until 3 days have passed. If you have a good alignment, roll a d10 each time the nightmare is summoned. On a 1, the nightmare is hostile to you and will not obey your commands, including the order to dismiss it.
Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
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