“There’s too many of them,” Sarata growled, firing another arrow into the advancing horde. “We’ll have to go around!”
The elven ranger knew that the narrow pass was the fastest path to Tarokun. To find another way would take days, a delay that could cost many innocent lives.
Sarata looked back at her companion. Blacwyn grinned and reached into his components pouch. “Nonsense. Try this.”
Blacwyn rubbed a bit of rabbit fur against a small crystal ball and whispered something in the arcane tongue.
An iridescent ball of crackling energy formed around Sarata. The ranger drew her blades and dashed forward.
The Powerball rolled straight through the advancing horde. Hobgoblin warriors were thrown back violently as lightning sizzled around the ball. Sarata ran inside the ball, cutting down the one hobgoblin warlord strong enough to survive the lightning.
At the far end of the pass, Sarata slid to a stop as the crackling energy faded around her. She looked back at the devastation and smiled.
Casting Time: 1 Action
Range: 30 feet
Components: V, S, M (a small crystal ball and a bit of rabbit fur)
Duration: 1 round
Choose a willing creature that you can see within range. A ball of crackling energy surrounds the target. For the duration of its turn, the target’s speed is doubled and its movement does not provoke opportunity attacks. Each creature in a 10 ft radius of the target during its turn must make a Dexterity saving throw. On a failed save, a creature takes 8d6 lightning damage, or half as much damage on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
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