This cute but dangerous new monster for Dungeons & Dragons feeds on moonlight and causes mischief during full moons.
Tiny Fey, Neutral Good
Armor Class 14
Hit Points 3 (1d6)
Speed 30 ft.
|7 (-2)||13 (+1)||8 (-1)||10 (+0)||18 (+4)||15 (+2)|
Skills Perception +4, Stealth +7
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Challenge 1/4 (50 XP) Proficiency Bonus +2
Magic Resistance. The moonkin has advantage on saving throws against spells and other magical effects.
Light Sensitivity. While in bright light, the moonkin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Eyebeam. Ranged Spell Attack: +2 to hit, range 120 ft., one creature. Hit: 5 (1d10) radiant damage.
Hypnotic Gaze. The moonkin’s eyes sparkle with moonlight as it targets one creature it can see within 30 feet of it. If the target can see the moonkin, the target must succeed on a DC 12 Wisdom saving throw against this magic or be charmed until the end of the moonkin’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to the moonkin’s gaze for the next 24 hours.
Shriek (Recharge 5–6). The moonkin shrieks. Each creature within 30 feet of the moonkin and able to hear it must make a DC 12 Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from the moonkin. On a successful save, the target takes half as much damage and doesn’t have to move away.
Spellcasting. The moonkin casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: druidcraft, faerie fire, mage hand
2/day each: hideous laughter, levitate, moonbeam
Moonkin are tiny fey creatures that thrive in moonlight. They appear in forests and small villages, often causing mischief on nights with a full moon. Moonkin use their innate druidcraft and mage hand spells to harass and annoy people until they are given small trinkets as tribute.
Although they appear cute and harmless, moonkin can defend themselves with magic and eye beams made of moonlight that they have absorbed. If cornered, they will shriek and try to escape.
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