Trap a Djinni or other Dungeons and Dragons creature inside this magic lamp, then release it at the right time.
Lamp of Creature Containment
Wondrous Item, very rare
As an action, you can attempt to trap a creature with a CR 15 or lower inside the lamp. You must see the creature and be within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or it shrinks to a height of 1 inch and is imprisoned inside the lamp. If it succeeds the save, it can not be trapped.
When inside the lamp, the creature doesn’t need to breathe, eat, or drink, and it doesn’t age. Nothing can escape the lamp, even by means of teleportation or planar travel. The lamp can not be broken or destroyed, but the creature can be freed with a Dispel Magic spell cast at 9th level.
You can use an action to free a contained creature by touching the lamp and speaking a command word. The lamp can hold 1 creature at a time. Attempting to contain a second creature automatically releases the one already in the lamp.
The GM should decide if a creature is already contained in the lamp when it is found. If so, use the Contained Creature table or pick an appropriate creature with a CR 10-15.
|7||Young Red Dragon|
|8||Adult Black Dragon|
Let us know if you use the Lamp of Creature Containment in your Dungeons & Dragons game!
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