This new magic item for Dungeons & Dragons is appropriate for followers of storm deities like Thor or Talos. Other characters will appreciate its ability to deal extra damage to enemies and potentially knock them prone.
Helm of Thunder
Wondrous Item, uncommon
While wearing this helm, you can use a bonus action to cast Thunderous Smite (Player’s Handbook, pg. 282).
The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
These helms are often worn by clerics of storm gods like Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor.
There are many storm gods in D&D lore. Some are inspired by real world mythologies, others are unique to Dungeons & Dragons campaign settings like the Forgotten Realms.
Talos, also called the Stormlord or the Destroyer, is a Faerûn god of storms, earthquakes, and other natural disasters. He represents the dark side of nature, and is not usually followed by good characters.
In contrast, the Exandria deity Kord, the Storm Lord, is worshiped by warriors and athletes as the epitome of strength and bravery. This included good aligned player characters.
One doesn’t need to be a follower of a storm god or goddess to use a Helm of Thunder, but those who do may find special favor with their deity while using this magic item.
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