Hammer time! Turn a D&D character’s empty hand into a powerful magic weapon with this 2nd level Transmutation spell for Dungeons & Dragons.
The Nimbus shook violently as a second airship slammed into its starboard side. More sky pirates swung aboard, driving the Nimbus crew back.
Jynx’s rapier danced in her right hand as she swatted aside a pirate’s scimitar. Behind her, Maloki rolled up the sleeves of his robe. “Leave these ruffians to me!”
“No firrrreballs!” Jynx growled. The tabaxi’s sleek black fur was already singed from her companion’s previous magical attack.
Maloki pouted for a moment, then giggled as an idea came to him. He clenched a fist with his right hand and grabbed Jynx’s tail with his left. “Mallentus ad pundagna!”
Jynx’s empty left hand shimmered and transformed into a glowing gold hammer. She slashed twice at a sky pirate with her rapier, then ducked low and spun.
The glowing hammer slammed into the pirate. He flew backwards, tumbling over the rail. The pirate let out a weak scream as he disappeared into the clouds below.
2nd level Transmutation
Casting Time: 1 Action
Components: V, S
Duration: 1 minute
You touch a willing creature. Until the spell ends, one of the target’s hands (their choice which) is transformed into a glowing hammer. Any objects held in the hand are dropped.
They can use their bonus action or second attack action to make a melee attack with the hammer fist. On a hit, the target takes 2d6 bludgeoning damage.
Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. You can add your Strength modifier to the damage of the hammer fist attack even if you don’t have the Two-Weapon Fighting style.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Classes: Artificer, Sorcerer, Warlock, Wizard
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