This biological weapon for Dungeons & Dragons carries a deadly fungal infection. Myconids and followers of Zuggtmoy, the Demon Queen of Fungi, are the most likely to use a fungal greataxe.
The head of the axe is made from a razor-edged shelf fungus that grows deep in the Underdark. It is bound to a handle and enchanted by dark magic that give the greataxe its magic properties and allow the user to release its spores.
Weapon (greataxe), very rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Poison Spores. You can use a bonus action to make the greataxe release fungal spores that coat the blade. The spores remain for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take an additional 1d10 poison damage and become poisoned by a fungal infection until cured by a Lesser Restoration spell (Basic Rules, pg. 255) or other spell or effect that ends disease. The greataxe can’t be used this way again until the next midnight.
If a creature dies while infected, its body sprouts the head of a new Fungal Greataxe in 2d4 days.
Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
The poison spores can add an element of body horror to your D&D game, especially if player characters are infected. Make the search for a cure a race against time as fungi start to sprout from their skin.
Or just give it to the Myconid Barbarian PC and see what happens. It’s all good!
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