Not every ranger in Dungeons & Dragons is a champion of good. Some have strayed into darkness, embracing the savage side of nature and rejecting the moral guidelines of civilized society. Whether they serve a dark master or they are dangerous lone predators, these rangers are a serious menace in any wild environment.
Medium Humanoid (Any Race), Any Non-good Alignment
Armor Class 15 (studded leather)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
|16 (+3)||14 (+2)||15 (+2)||13 (+1)||16 (+3)||12 (+1)|
Skills Nature +5, Perception +3, Stealth +6
Senses Darkvision 60 ft., Passive Perception 13
Languages any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Camouflage. The dark ranger has advantage on Stealth rolls when hiding in a natural environment.
Multiattack. The dark ranger makes two Longsword attacks and one Shortsword attack or two Longbow attacks.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 target. Hit: 8 (1d8 + 4 piercing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Spellcasting. The dark ranger casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Speak with Animals
1/day each: Barkskin, Longstrider, Speak with Plants
Summon Creatures (1/Day). The dark ranger chooses what to summon and attempts a magical summoning. It has a 50 percent chance of summoning 1d6 Dire Wolves, 1d4 Giant Boars, or one Owlbear. A summoned creature appears in an unoccupied space within 60 feet of its summoner and acts as an ally of its summoner. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
A short Dungeons & Dragons adventure for Levels 11-15
Hunters from a nearby village have been found in the forest, bound to a tree with vines and their bodies ravaged by wild animals. The village leaders hire you to find whoever or whatever is responsible.
After entering the gloomy forest, you must make a DC 15 Perception check. If you succeed, you notice that you are being watched by a cloaked human man and his Dire Wolf companion. The man is Kieran Slade, a Dark Ranger who is tired of people hunting in his forest.
Slade admits that he tied up the hunters and left them for the wolves after the men killed a sacred white stag. He gives you one warning to leave the forest and attacks if you do not comply. The ranger has a Quiver of Ammunition and a Longsword +1 that you may keep if he is defeated.
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