Champion Spear – new DnD magic weapon

Champion Spear magic item for Dungeons and Dragons

This new magic item for Dungeons & Dragons is a double-headed spear that was wielded by the elite Champions of Andoria. Use it to defend your companions or attack with powerful strikes.


Champion Spear

Weapon (spear), uncommon [Tier 1]

(requires attunement)

Damage: 1d6+1 piercing

Weight: 4 lbs.

Properties: Thrown (range 20/60), Versatile (1d8+1)

This double-headed spear was wielded by the elite warriors who defended Advin Talius, the first emperor of Andoria. While attuned to the spear, you gain a +1 bonus to attack and damage rolls made with this weapon.

Bonus Attack. If you attack with the spear as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it.

Rare [Tier 2] upgrade

When you achieve level 5 while attuned to the spear, you have a +2 bonus to attack and damage rolls made with this magic weapon.

First Strike. While wielding the spear, you have a +5 bonus on initiative rolls. During your first turn, any hit with the spear against any creature that hasn’t taken a turn deals an additional 1d6 piercing damage.

Spinning Defense. You can use an action to rapidly spin the spear in a defensive pattern. Until the start of your next turn, you and any friendly creature within 5 feet of you gain a +2 bonus to AC.


Champion Spear magic item card 1
Champion Spear magic item card 2

Very Rare [Tier 3] upgrade

When you achieve level 10 while attuned to the spear, you have a +3 bonus to attack and damage rolls made with this magic weapon.

Bonus Attacks. If you attack with the spear as part of the Attack action on your turn, you can use a bonus action immediately after to make 2 melee attacks with it.

Protective Aura. You can use a bonus action to create a glowing aura with the spear. You and any friendly creature within 15 feet of you gain advantage on saving throws for 1 minute. This feature can be used a number of times per day equal to your proficiency bonus.

Return. When you make a ranged attack with the spear, it teleports back to your hand at the end of your turn.

Legendary [Tier 4] upgrade

When you achieve level 17 while attuned to the spear, you have a +4 bonus to attack and damage rolls made with this magic weapon.

Legendary First Strike. While wielding the spear, you have advantage on initiative rolls instead of a +5 bonus. During your first turn, any hit with the spear against any creature that hasn’t taken a turn deals an additional 3d6 piercing damage.

Lightning Strike. When you hurl the spear and speak a command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a spear when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the spear plus 4d6 lightning damage. This feature can be used a number of times per day equal to your proficiency bonus.


Champion Spear magic item card 3

Power Tiers

To help Game Masters determine which player character levels a magic item is appropriate for, each item is assigned a power tier.

Tier 1: Levels 1 – 4
Common and Uncommon items for characters still learning their abilities.

Tier 2: Levels 5 – 10
Uncommon and Rare items for characters who are seasoned adventurers.

Tier 3: Levels 11 – 16
Very Rare items for characters who are established masters of their class.

Tier 4: Levels 17 +
Legendary items for characters who are like superheroes or demigods.

An item’s power tier is only a suggestion, and the GM should consider how each item would best fit with their campaign and player characters.


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