“Hey beautiful! You look like you need a magic feline companion!”
Instead of harassing a woman, this cat call literally summons cats. Lots of cats. Or maybe a saber-toothed tiger?
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: 1 hour
You summon fey spirits that take the form of feline beasts and appear in unoccupied spaces that you can see within range. Roll a d8 to determine which cat or cats appear.
|1||2 cats (Basic Rules, pg. 121)|
|3||1 panther (Basic Rules, pg. 148)|
|5||1 lion (Basic Rules, pg. 142)|
|7||1 tiger (Basic Rules, pg. 156)|
|8||1 saber-toothed tiger (Basic Rules, pg. 151)|
Each feline beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
Classes: Druid, Ranger, Warlock, Wizard
This spell was created by Maloki, the Mad Mage of Mekaton Mountain. The cat-loving wizard never quite perfected the spell, resulting in the random summoning of different kinds of cats.
In D&D fifth edition, even one common cat can be a useful familiar or animal companion. Its keen smell gives it advantage on Wisdom (Perception) checks, and it even has a claw attack that does 1 hp of damage. Multiple cats can also help out party members who gain advantage by having a friendly creature next to an enemy, such as a rogue’s sneak attack.
In addition, larger cats like panther, lions, and tigers have more powerful attack and can also knock an enemy prone by pouncing on it.
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