This new magic item for Dungeons & Dragons is a greatsword that can absorb the blood of creatures it wounds, turning the blood into a fiery spray.
Weapon (greatsword), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic greatsword.
When you deal 10 hp or more damage in a single attack to a creature with blood, the sword’s Blood Spray feature is charged and can be used once. Hitting creatures without blood such as constructs, elementals, or plants does not charge Bloodshed.
Blood Spray. You can use an action to make Bloodshed spray boiling blood in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Two hundred years ago, during the last Barbaerian invasion, King Bromir Barrowsworn commissioned the creation of this powerful weapon. Bloodshed was forged deep in Mondsor and quenched in the blood of a red dragon.
The sword’s blade can absorb the blood of creatures that it wounds, storing the blood in a special compartment at the back of the huge greatsword. The stored blood is superheated inside the compartment. With a command word, Bloodshed can spray the burning blood in a 30 foot cone.
King Barrowsworn wielded the weapon against hordes of savage warriors from the Plains of Barbaer, single-handedly defeating the tribal chief Hannar Giantsbane.
Would you like to see more homebrew D&D magic items, monsters, and spells? Follow us on Instagram, Facebook, and Twitter and send us your suggestions!
Subscribe to get weekly free homebrew content for Dungeons and Dragons 5th edition and One D&D delivered to your inbox.