This new magic arrow for Dungeons & Dragons seeks out its target even if you can’t see it.
Weapon (arrow), uncommon
Damage: 1d10 piercing + 2d6 force
Weight: ¼ lb.
Properties: Ammunition, (Range 150/600)
Before firing this arrow, you speak the name of a target that is within 600 feet of you. You do not have to see the target. When you fire the arrow, it seeks its target, flying around corners and through openings as narrow as 1 inch wide.
When the arrow reaches its target, the target must succeed on a DC 16 Dexterity saving throw or take 1d10 piercing damage and 2d6 force damage. Once the arrow hits its target, it becomes an ordinary arrow.
To Kill a Prince
A short Dungeons & Dragons adventure for levels 3-7
Your hometown is suffering from the brutalities of Prince Jarnas Overhill, a greedy young ruler who abuses and steals from his people with impunity. The townsfolk implore you to help remove the prince from power, by any means necessary.
An upcoming celebration of the prince’s birthday provides the perfect opportunity to take him out. Prince Jarnas will be part of a parade that winds through town, and there are many places along the parade route for an assassin to hide. You are given an Assassin’s Arrow to aid your mission.
While the prince may seem like a sitting duck during the parade, he will not be easy to kill. The real Prince Jarnas is already dead, killed by an Incubus that has taken his identity. If you slay or expose the fiend, your reward is 300 gp and two more Assassin’s Arrows.
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