A yuan-ti cult leader called “the Viper Queen” stole this magic quiver from the legendary half-elven archer Maverin.
Quiver of Ammunition
Wondrous Item, very rare (requires attunement)
Each time you make a ranged attack, this quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition.
The quiver can also produce up to 5 magic arrows or bolts per day. You choose which magic property the ammunition will take before you fire it.
Fire. +2 to hit and damage. Hit: Additional 2d6 fire damage. Any creatures within 10′ that fail a DC 13 Dexterity save take 1d6 fire damage.
Lightning. +2 to hit and damage. Hit: Additional 2d6 lightning damage and the creature must make a DC 13 Constitution save or become stunned until the end of its next turn.
Ice. +2 to hit and damage. Hit: Additional 2d6 cold damage and the creature must make a DC 13 Constitution save or become petrified (frozen) until the end of its next turn.
Gas. +2 to hit. Hit: Normal damage but the target is also hit by a Stinking Cloud spell. (DC 13 Constitution save.)
Web. +2 to hit. Hit: Normal damage but the target is also hit by a Web spell. (DC 13 Dexterity save or be restrained.)
Darkness. +2 to hit and damage. Hit: Additional 1d6 necrotic damage and the target is also hit by a Darkness spell.
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One response to “Quiver of Ammunition – DnD New Magic Item”
[…] He gives you one warning to leave the forest and attacks if you do not comply. The ranger has a Quiver of Ammunition and a Longsword +1 that you may keep if he is […]