This new spell for Dungeons & Dragons gives your D&D character the powers of lycanthropes like werewolves and wereboars.
Were Form
Level 3 Transmutation (Druid, Ranger)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch a willing creature and it gains the attributes of a lycanthrope. For the duration, the target gains the following benefits.
Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered.
Keen Smell. You have Advantage on Wisdom (Perception) checks that rely on smell.
Feral Rage. Each time you take damage, you must succeed on a DC 10 Wisdom saving throw or use your Reaction to make an attack against the nearest creature, even if it is friendly to you.
Shapechanger. You can use an Action to Polymorph into a Giant Rat, a Wolf, a rat-humanoid hybrid, a wolf-humanoid hybrid, or back into your true form. Your statistics are the same in each form. Any equipment you are wearing or carrying isn’t transformed. While in animal or hybrid form, you can make a Bite attack as an Action.
- Bite. Melee Weapon Attack: + Strength and Proficiency bonus to hit, reach 5 ft., one target. Hit: 1d4 + Strength bonus Piercing damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 minute for each slot level above 3rd.
At Master Level. When you cast this spell using a spell slot of 5th-7th level, the duration increases by 1 minute for each slot level above 3rd and the benefits improve.
Keen Hearing and Smell. You have Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Shapechanger. You can choose from more options: Boar, Tiger, boar-humanoid hybrid, or tiger-humanoid hybrid.
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At Epic Level. When you cast this spell using a spell slot of 8th or 9th level, the duration increases by 1 minute for each slot level above 3rd and the benefits improve.
Damage Immunities. You have Immunity to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered.
Shapechanger. You can shape change as a Bonus Action and choose from more options: Brown Bear or bear-humanoid hybrid. While in animal or hybrid form, you can Charge / Pounce.
- Charge / Pounce. If you move at least 15 feet straight toward a creature and then hit it with a Melee Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked Prone. If the target is Prone, you can make one Melee Attack against it as a Bonus Action.
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