Be as wily as a coyote with this new magic weapon for Dungeons & Dragons. The warhammer / pick is lightweight and grants powers of cunning that grow as your D&D character gains levels.
Warhammer of Wile
Weapon (Warhammer), uncommon [Tier 1]
(requires attunement)
Damage: 1d8 bludgeoning or piercing
Weight: 1 lb.
Properties: Finesse, Versatile (1d10)
This light but powerful hammer / pick is half the weight of an ordinary warhammer and can be wielded as a finesse weapon. Originally used by the war priests of Ralmut, the magic hammer grants uncanny cunning and strategy in battle.
Wily Insight. While attuned to the warhammer, you have advantage on Wisdom (Insight) checks.
Wily Retreat. While attuned to the warhammer, you can use your bonus action to take the Disengage action.
Rare [Tier 2] upgrade
When you achieve level 5 while attuned to the warhammer, you have a +1 bonus to attack and damage rolls made with this magic weapon.
Wily Defense. You can use your bonus action to gain a +2 to your AC until the start of your next turn.
Wily Strike. You can use your bonus action to cast the true strike cantrip. You gain advantage on your first attack roll against the target. This feature can be used a number of times per day equal to your proficiency bonus.
Very Rare [Tier 3] upgrade
When you achieve level 10 while attuned to the warhammer, you have a +2 bonus to attack and damage rolls made with this magic weapon.
Wily Attack. You can use your bonus action to gain a +3 bonus to your next attack with the warhammer. This feature can be used a number of times per day equal to your proficiency bonus.
Wily Command. You can use your bonus action to command an ally. Target one ally you can see within 30 feet of you. If the target can see or hear you, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Legendary [Tier 4] upgrade
When you achieve level 17 while attuned to the warhammer, you have a +3 bonus to attack and damage rolls made with this magic weapon.
Wily Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. This feature can be used a number of times per day equal to your proficiency bonus.
Wily Resistance. You can use your bonus action to gain resistance to one type of damage until the start of your next turn.
Wily Wrath. Once per day, you can use an action to cast chain lightning at 6th level.
Power Tiers
To help Game Masters determine which player character levels a magic item is appropriate for, each item is assigned a power tier.
Tier 1: Levels 1 – 4
Common and Uncommon items for characters still learning their abilities.
Tier 2: Levels 5 – 10
Uncommon and Rare items for characters who are seasoned adventurers.
Tier 3: Levels 11 – 16
Very Rare items for characters who are established masters of their class.
Tier 4: Levels 17 +
Legendary items for characters who are like superheroes or demigods.
An item’s power tier is only a suggestion, and the GM should consider how each item would best fit with their campaign and player characters.
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