Introducing the most foul, cruel, and bad-tempered rodent you ever set eyes on! This killer rabbit’s got a vicious streak a mile wide. Run away! Run away!
This fiendish new monster for Dungeons & Dragons is a bunny from the depths of hell. Can you defeat it? Maybe with an arcane grenade…
Hell Bunny
Tiny Fiend, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 40 ft.
STG | DEX | CON | INT | WIS | CHA |
6 (-2) | 15 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Skills Perception +3, Stealth +4
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 13
Languages none
Challenge 1 (200 XP)
Proficiency Bonus +2
Flying Leap. After making a Bite attack, the hell bunny can leap away without provoking an opportunity attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6). The hell bunny exhales fire in a 15-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Vicious Streak (3/Day). After making a successful Bite attack, the hell bunny can leap up to 20 feet to a second target and make another Bite attack.
Background
In the lower planes, the hell bunny is prey to hell hounds, imps, and other fiends. But when a hell bunny escapes to the prime material plane, its infernal nature makes it far more dangerous than a mundane rabbit.
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