Hell Bunny – Dungeons and Dragons monster

Hell Bunny monster

Introducing the most foul, cruel, and bad-tempered rodent you ever set eyes on! This killer rabbit’s got a vicious streak a mile wide. Run away! Run away!

This fiendish new monster for Dungeons & Dragons is a bunny from the depths of hell. Can you defeat it? Maybe with an arcane grenade


Hell Bunny

Tiny Fiend, Lawful Evil

Armor Class 13 (natural armor)

Hit Points 10 (3d4 + 3) 

Speed 40 ft.

STGDEXCONINTWISCHA
6 (-2)15 (+2)13 (+1)6 (-2)10 (+0)8 (-1)

Skills Perception +3, Stealth +4

Damage Immunities Fire

Senses Darkvision 60 ft., Passive Perception 13

Languages none

Challenge  1 (200 XP)

Proficiency Bonus +2

Flying Leap. After making a Bite attack, the hell bunny can leap away without provoking an opportunity attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft, 1 target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6). The hell bunny exhales fire in a 15-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Vicious Streak (3/Day). After making a successful Bite attack, the hell bunny can leap up to 20 feet to a second target and make another Bite attack.

Hell Bunny monster card 1
Hell Bunny monster card 2
Hell Bunny monster card 3

Background

In the lower planes, the hell bunny is prey to hell hounds, imps, and other fiends. But when a hell bunny escapes to the prime material plane, its infernal nature makes it far more dangerous than a mundane rabbit.


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