This new magic item for Dungeons & Dragons is a rapier made for dueling an enemy or rival.
Duelist’s Rapier
Weapon (Rapier), rare (requires attunement)
Damage: 1d8+1 piercing
Weight: 2 lbs.
Properties: Finesse
This elegant rapier grants its wielder unparalleled grace in combat. You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Duelist Parry. When another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Duelist Riposte. When another creature misses you with a melee attack, you can use your reaction to make an opportunity attack against that enemy.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
The Duel
A short Dungeons & Dragons adventure for levels 8-12
During your adventures, you’ve made many enemies. One of them, a young Noble named Count Verdon, challenges you to a public duel. The young, inexperienced count can not match you in a fair fight, so he has hired a professional duelist named Zatchlan to serve as his champion.
Zatchlan wields a Duelist’s Rapier and appears to be human. However, he is a Rakshasa in disguise, using his innate magic to gain advantage in his duels. Replace the rakshasa’s Claw attacks with Rapier attacks.
Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a Remove Curse spell or similar magic.
Your duel takes place on a narrow bridge above a raging river. If you defeat Zatchlan the duelist, you can claim his Duelist’s Rapier, his 500 gp payment, and a concession of defeat from Count Verdon.
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