Glaive of Gravity – new DnD magic weapon

Glaive of Gravity

This new magic polearm for Dungeons & Dragons emits a pulse of gravity that slows your opponent.


Glaive of Gravity

Weapon (glaive), very rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Gravity Pulse. The glaive has 1d4 + 1 charges. When you hit a creature with the glaive, you can expend a charge to create a gravity pulse. The creature must make a DC 17 Constitution saving throw. On a failed save, a creature takes an additional 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed. The glaive regains 1d4 charges at dawn.

Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Glaive of Gravity card 1
Glaive of Gravity card 1
Glaive of Gravity card 2
Glaive of Gravity card 2

A glaive is a type of polearm weapon consisting of a single-edged blade on the end of a long pole. It is used in Dungeons & Dragons primarily as a weapon for polearm masters. The blade is usually around 2-3 feet long and tapered to a point, allowing for thrusting and slicing attacks. The long pole provides reach and leverage, allowing the wielder to strike at opponents from a safe distance.

In addition, the Gravity Pulse feature of this magic weapon delivers extra force damage and can slow down your enemy as gravity pulls them down.

Let us know if you use the Glaive of Gravity in your campaign!


Would you like to see more homebrew D&D magic items and spells? Follow us on InstagramFacebook, and Twitter and send us your suggestions!

Subscribe to get weekly free homebrew content for Dungeons and Dragons 5th edition and One D&D delivered to your inbox.


6 responses to “Glaive of Gravity – new DnD magic weapon”

  1. I feel as though the weapon should be reduced to rare rarity because very rare items, such as say a frost brand, also give something else like its ability to put out non-magical flames and resistance to cold and fire damage. If you want to keep it at very-rare then I suggest adding something like a levitation ability for a charge or resistance to force damage.

Leave a Reply

Your email address will not be published. Required fields are marked *